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2022-04-07 18:46:57 +02:00
#pragma once
/**
* @file graphics_sub.h
* @author C. Hölzl
* @brief Subscreen Graphics header file
*/
#ifdef __cplusplus
extern "C" {
#endif
#include <nds.h>
#include "engine.h"
#include "utils.h"
void configure_graphics_sub();
void switch_mode_sub(gmode_t mode);
void create_palette_sub();
void create_object_sub();
void draw_title_sub();
void next_loading_isr(u8 f);
void draw_game_sub(const position_t* const pos, const room_t room, const s16 left);
void draw_game_multi_sub(const room_t room, const u32 slot_left);
void draw_player_multi_sub(const net_player_t* const player, const bool ghost);
#ifdef __cplusplus
}
#endif