65 lines
1.4 KiB
XML
65 lines
1.4 KiB
XML
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<?xml version='1.0' encoding='utf-8'?>
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<scene>
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<integrator type="path_mats"/>
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<camera type="perspective">
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<float name="fov" value="27.7856"/>
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<transform name="toWorld">
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<scale value="-1,1,1"/>
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<lookat target="0, 0.893051, 4.41198" origin="0, 0.919769, 5.41159" up="0, 1, 0"/>
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</transform>
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<integer name="height" value="600"/>
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<integer name="width" value="800"/>
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</camera>
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<sampler type="independent">
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<integer name="sampleCount" value="512"/>
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</sampler>
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<mesh type="obj">
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<string name="filename" value="meshes/walls.obj"/>
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<bsdf type="diffuse">
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<color name="albedo" value="0.725 0.71 0.68"/>
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</bsdf>
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</mesh>
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<mesh type="obj">
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<string name="filename" value="meshes/rightwall.obj"/>
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<bsdf type="diffuse">
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<color name="albedo" value="0.161 0.133 0.427"/>
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</bsdf>
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</mesh>
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<mesh type="obj">
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<string name="filename" value="meshes/leftwall.obj"/>
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<bsdf type="diffuse">
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<color name="albedo" value="0.630 0.065 0.05"/>
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</bsdf>
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</mesh>
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<mesh type="obj">
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<string name="filename" value="meshes/sphere1.obj"/>
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<bsdf type="mirror"/>
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</mesh>
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<mesh type="obj">
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<string name="filename" value="meshes/sphere2.obj"/>
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<bsdf type="dielectric"/>
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</mesh>
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<mesh type="obj">
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<string name="filename" value="meshes/light.obj"/>
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<emitter type="area">
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<color name="radiance" value="40 40 40"/>
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</emitter>
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</mesh>
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</scene>
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