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2022-04-07 18:46:57 +02:00
<?xml version='1.0' encoding='utf-8'?>
<scene>
<integrator type="path_ems"/>
<camera type="perspective">
<float name="fov" value="27.7856"/>
<transform name="toWorld">
<scale value="-1,1,1"/>
<lookat target="0, 0.893051, 4.41198" origin="0, 0.919769, 5.41159" up="0, 1, 0"/>
</transform>
<integer name="height" value="600"/>
<integer name="width" value="800"/>
</camera>
<sampler type="independent">
<integer name="sampleCount" value="512"/>
</sampler>
<mesh type="obj">
<string name="filename" value="meshes/walls.obj"/>
<bsdf type="disney">
<string name="image" value="../../final/sample.exr"/>
<transform name="transform">
<matrix value="0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000"/>
</transform>
<float name="subsurface" value="0.0"/>
<float name="metallic" value="0.0"/>
<float name="specular" value="0.0"/>
<float name="specularTint" value="1.0"/>
<float name="roughness" value="0.1"/>
<float name="anisotropic" value="0.0"/>
<float name="sheen" value="0.0"/>
<float name="sheenTint" value="1.0"/>
<float name="clearcoat" value="0.0"/>
<float name="clearcoatRoughness" value="0.0"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/rightwall.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.161 0.133 0.427"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/leftwall.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.630 0.065 0.05"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/sphere1.obj"/>
<bsdf type="mirror"/>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/sphere2.obj"/>
<bsdf type="dielectric"/>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/light.obj"/>
<emitter type="area">
<color name="radiance" value="0 0 0"/>
</emitter>
</mesh>
<emitter type="infinite_area">
<string name="image" value="../../final/probe1.exr"/>
<float name="scale" value="1.000000"/>
<transform name="transform">
<scale value="1,1,1"/>
<rotate angle="0" axis="0,1,0"/>
<translate value="0,0,0"/>
</transform>
</emitter>
</scene>