73 lines
2.8 KiB
C
73 lines
2.8 KiB
C
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2006-2011, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef _PyImath_h_
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#define _PyImath_h_
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#include <ImathVec.h>
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#include <ImathQuat.h>
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#include <PyImathFixedArray.h>
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#include <PyImathFixedMatrix.h>
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#include <PyImathFixedArray2D.h>
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#include <PyImathFixedVArray.h>
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namespace PyImath {
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typedef FixedArray<bool> BoolArray;
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typedef FixedArray<signed char> SignedCharArray;
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typedef FixedArray<unsigned char> UnsignedCharArray;
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typedef FixedArray<short> ShortArray;
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typedef FixedArray<unsigned short> UnsignedShortArray;
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typedef FixedArray<int> IntArray;
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typedef FixedArray<unsigned int> UnsignedIntArray;
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typedef FixedArray<float> FloatArray;
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typedef FixedArray<double> DoubleArray;
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typedef FixedArray<IMATH_NAMESPACE::Quatf> QuatfArray;
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typedef FixedArray<IMATH_NAMESPACE::Quatd> QuatdArray;
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typedef FixedMatrix<int> IntMatrix;
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typedef FixedMatrix<float> FloatMatrix;
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typedef FixedMatrix<double> DoubleMatrix;
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typedef FixedArray2D<float> FloatArray2D;
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typedef FixedArray2D<int> IntArray2D;
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typedef FixedArray2D<double> DoubleArray2D;
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typedef FixedVArray<int> VIntArray;
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}
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#endif
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