168 lines
5.6 KiB
C
168 lines
5.6 KiB
C
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2006, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMAGE_BUFFERS_H
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#define INCLUDED_IMAGE_BUFFERS_H
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//-----------------------------------------------------------------------------
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//
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// class ImageBuffers
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//
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// This class implements a ring buffer for a fixed number frames
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// of an image sequence. The playExr program uses this ring buffer
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// to transport images from the file reading thread to the display
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// thread. For each frame, the ImageBuffer contains:
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//
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// * buffers for the pixels in the frame's thee channels,
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// either R, G, B or Y, RY, BY
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//
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// * An Imf::FrameBuffer object that describes the layout of
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// the pixel buffers. This is used by the file reading thread.
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//
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// The ImageBuffer also stores the data window of the frames in
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// the image sequence, and a flag that indicates if the frames
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// contain RGB or luminance/chroma (Y, RY, BY) data.
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//
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// Two semaphores indicate which frames in the ring buffer are
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// empty and how many are full. The file reading thread fills
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// frames and the display thread empties them.
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//
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// The file reading thread executes a loop that looks like this:
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//
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// int i = 0;
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//
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// while (true)
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// {
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// emptyBuffersSemaphore.wait();
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// read next frame from a file, store it in buffer i;
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// fullBuffersSemaphore.post();
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// i = (i + 1) % numBuffers();
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// }
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//
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// The corresponding loop in the display thread looks like this:
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//
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// int i = 0;
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//
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// while (true)
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// {
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// fullBuffersSemaphore.wait();
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// display the image in buffer i;
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// emptyBuffersSemaphore.post();
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// i = (i + 1) % numBuffers();
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// }
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//
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//-----------------------------------------------------------------------------
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#include <ImfFrameBuffer.h>
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#include <ImathBox.h>
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#include <IlmThreadSemaphore.h>
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class ImageBuffers
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{
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public:
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ImageBuffers ();
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//----------------------------------------------------------
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// Flag that indicates if we are playing forward or backward
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//----------------------------------------------------------
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bool forward;
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//-----------------------------------------------------------------------
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// Flag that indicates if the frames contain RGB or luminance/chroma data
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//-----------------------------------------------------------------------
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bool rgbMode;
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//------------------------------------
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// Number of frames in the ring buffer
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//------------------------------------
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int numBuffers ();
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//------------------------------------------------
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// Access to the Imf::FrameBuffers
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// i must be in the range from 0 to numBuffers()-1
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//------------------------------------------------
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OPENEXR_IMF_NAMESPACE::FrameBuffer & frameBuffer (int i);
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//------------------------------------------------
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// Access to the pixel buffers
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// i must be in the range from 0 to numBuffers()-1
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// channel must be in the range from 0 to 2
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//------------------------------------------------
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char * & pixels (int i, int channel);
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//-----------------------------------------------------------
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// Access to frame numbers that correspond the pixel buffers.
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// i must be in the range from 0 to numBuffers()-1
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//-----------------------------------------------------------
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int & frameNumber (int i);
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//---------------------------
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// Data window for all frames
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//---------------------------
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IMATH_NAMESPACE::Box2i dataWindow;
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//-----------
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// Semaphores
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//-----------
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ILMTHREAD_NAMESPACE::Semaphore emptyBuffersSemaphore;
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ILMTHREAD_NAMESPACE::Semaphore fullBuffersSemaphore;
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ILMTHREAD_NAMESPACE::Semaphore exitSemaphore1;
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ILMTHREAD_NAMESPACE::Semaphore exitSemaphore2;
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private:
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static const int NUM_BUFFERS = 3;
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OPENEXR_IMF_NAMESPACE::FrameBuffer _frameBuffers[NUM_BUFFERS];
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char * _pixels[NUM_BUFFERS][3];
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int _frameNumbers[NUM_BUFFERS];
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};
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#endif
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